Equipment Section
Equipment!
First let’s go over Assassin P. Atk gains:
1 Str = .380
1 Agi = .375
Now some people might say, “Strength has higher gains so we should use Bear Jades right?”
Wrong.
1 Agi also gives 3.5 Crit, which makes it vastly superior to Str, simply because the gains are not even that different.
So stack focus on Agility more than Strength.
First let’s go over Assassin P. Atk gains:
1 Str = .380
1 Agi = .375
Now some people might say, “Strength has higher gains so we should use Bear Jades right?”
Wrong.
1 Agi also gives 3.5 Crit, which makes it vastly superior to Str, simply because the gains are not even that different.
So stack focus on Agility more than Strength.
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Now for the various equipment that we have at Level 70 cap.
Full Moon
New Moon
Desert Dragon Legendary Grade
Let’s take a look at their set bonuses.
First up is Full Moon!
Full Moon
New Moon
Desert Dragon Legendary Grade
Let’s take a look at their set bonuses.
First up is Full Moon!
This set gives a decent amount of FD, asmall amount of crit and a sizable Attack power bonus.
Nest up is New Moon!
The New Moon Set sacrifices some FD for more Critical, while keeping the same Attack power bonus.
Last up is are the Desert Dragon Legendary Grade Equipment.
Last up is are the Desert Dragon Legendary Grade Equipment.
FD, Critcal, Attack power, and Strength. The power of these Legendary Grade Pieces is that they have incredible stat increases when enhanced, and also other stat bonuses, for Assassins it gives Strength.
At 70 cap however, it is not worth aiming for any of the armor pieces, as despite being Legendary Grade they still have the same Defence as level 60 equipment. The only pieces you should aim for, if you decide to, would be getting both weapons, for the incredible P.atk increase as well as the FD bonus.
At 70 cap however, it is not worth aiming for any of the armor pieces, as despite being Legendary Grade they still have the same Defence as level 60 equipment. The only pieces you should aim for, if you decide to, would be getting both weapons, for the incredible P.atk increase as well as the FD bonus.
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As you can see, unlike other classes, our Full Moon and New moon are both P.atk based, because every sub-class of the Assassin is Physical-based. This allows us to mix and match the sets for some pretty cool bonuses.
If you are able to hit the crit cap easily, You can simply go Full Moon since you don’t need the crit as much.
It works vice-versa as well, if you have trouble hitting the crit cap, you can go New Moon for the extra crit bonus!
Some good mix and match combinations are Two Full Moon and Five New Moon, this will give you more FD than if you went pure, but also lower P.atk bonuses while keeping the Crit increases from New Moon.
Alternatively you can go Three Full Moon and Four New Moon, this combination is the strongest one without factoring in Legendaries. It will give you a high amount of FD, while retaining the Patk increases as if you went with a full set of either one, losing only on some health and crit.
The last set would be Five Full Moon and Two Legendary Grade Weapon this is the best set you can get, without including the elusive Crescent Moon FD set which I won’t talk about here, due to it’s rarity. This set gives the highest FD you can get from armors and weapons as well as the highest P.atk increases.
If you are able to hit the crit cap easily, You can simply go Full Moon since you don’t need the crit as much.
It works vice-versa as well, if you have trouble hitting the crit cap, you can go New Moon for the extra crit bonus!
Some good mix and match combinations are Two Full Moon and Five New Moon, this will give you more FD than if you went pure, but also lower P.atk bonuses while keeping the Crit increases from New Moon.
Alternatively you can go Three Full Moon and Four New Moon, this combination is the strongest one without factoring in Legendaries. It will give you a high amount of FD, while retaining the Patk increases as if you went with a full set of either one, losing only on some health and crit.
The last set would be Five Full Moon and Two Legendary Grade Weapon this is the best set you can get, without including the elusive Crescent Moon FD set which I won’t talk about here, due to it’s rarity. This set gives the highest FD you can get from armors and weapons as well as the highest P.atk increases.
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Accessories:
Accessories also play a huge role, however I will refrain from doing much on this section until level 70 Accessories are released. For now I will only work on the 60 Accessories we have.
At the moment, we have a choice of Skill Accessories., or DDN unique and Legendary grade Accessories.
Skill Accessories for Ravens:
I won’t list all the options, simply the ones that would make most sense to get.
Necklace: Crows Dead Fall +1
Earrings: Rain Drop +1 OR Dedicate Crow +1 (If you decided to leave Rain Drop at Level 11, then take theDedicate Crow Skill Earrings, if you have it at 15, then take Rain Drop.)
Accessories also play a huge role, however I will refrain from doing much on this section until level 70 Accessories are released. For now I will only work on the 60 Accessories we have.
At the moment, we have a choice of Skill Accessories., or DDN unique and Legendary grade Accessories.
Skill Accessories for Ravens:
I won’t list all the options, simply the ones that would make most sense to get.
Necklace: Crows Dead Fall +1
Earrings: Rain Drop +1 OR Dedicate Crow +1 (If you decided to leave Rain Drop at Level 11, then take theDedicate Crow Skill Earrings, if you have it at 15, then take Rain Drop.)
Rings: Applause +1 or Punishment +1 or Rake +1 or Open Edge +1 (In the future, there might be a +1 plate releasing, in which case it might be possible to get Open Edge to level 21.)
Skill Accessories for Rippers:
Same thing as for Ravens, will only list the ones that make more sense.
Necklace: Arsonist +1
Necklace: Arsonist +1
Earrings: Mortal Blow +1 OR Dedicate Crow +1 (If you decided to leave Mortal Blow at Level 11, then takeDedicate Crow Skill Earrings, if you have it at 15, then take Mortal Blow.)
Rings: Artful Chaser +1 and Izuna Drop +1 (These two are your DPS, they offer much more then any other skill ring in terms of damage increases.)
DDN Unique Rings
The lure of these rings is that they give 2.8% patk as well as an 8% Elemental attack increase. Be sure to take the p.atk version of these, and not the matk or the hybrid.
DDN Legendary Rings
These would be the rings of choice if you can afford them. They give a ton of Patk, as well as 4.88% p.atk increase in the potential and several other stat % increase. Be sure to take the P.atk version of these, and not the M.atk or the hybrid.
The lure of these rings is that they give 2.8% patk as well as an 8% Elemental attack increase. Be sure to take the p.atk version of these, and not the matk or the hybrid.
DDN Legendary Rings
These would be the rings of choice if you can afford them. They give a ton of Patk, as well as 4.88% p.atk increase in the potential and several other stat % increase. Be sure to take the P.atk version of these, and not the M.atk or the hybrid.
Tough Accessories:
These benefit Ravens only, as they give alot of Dark attack at the cost of losing 70 Accessory stats. They do not drop anymore in Sea, and can only be bought by those who already have it. If you have these, I suggest you use them.
These benefit Ravens only, as they give alot of Dark attack at the cost of losing 70 Accessory stats. They do not drop anymore in Sea, and can only be bought by those who already have it. If you have these, I suggest you use them.
Recommendation for Ravens:
Assuming you do not have Tough Earring or Necklace, I recommend getting a Skill Necklace and Earring, and DDN Unique Grade rings, or if you can afford them, DDN Legendary Grade rings.
For Skill accessories, try to aim for the 350 P.atk and 3.5% Light/Dark Attack Option!
Assuming you do not have Tough Earring or Necklace, I recommend getting a Skill Necklace and Earring, and DDN Unique Grade rings, or if you can afford them, DDN Legendary Grade rings.
For Skill accessories, try to aim for the 350 P.atk and 3.5% Light/Dark Attack Option!
Recommendation for Rippers:
Now Rippers don’t have the option of Tough Accessories, instead, they can try to get % Fire option on their Skill Necklace and Earrings, which can easily bring them up to 80% fire attack with Arsonist, like Raven I recommend getting the DDN Rings.
Now Rippers don’t have the option of Tough Accessories, instead, they can try to get % Fire option on their Skill Necklace and Earrings, which can easily bring them up to 80% fire attack with Arsonist, like Raven I recommend getting the DDN Rings.
The option would include Vit and 3.5% Ice/Fire Attack!
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Plates:
Plate options are pretty standard with a DPS class:
Destruction, Wind, Bear, Life Vitality, Health, Iron Wall, Tent, Fatal
The reason why Fatal is Underlined, is because an Assassin can achieve the crit cap without the use of a Fatal Plate, so you may choose to leave it out for something like a trash plate that has a 3rd stat that’d be more useful.
Destruction, Wind, Bear, Life Vitality, Health, Iron Wall, Tent, Fatal
The reason why Fatal is Underlined, is because an Assassin can achieve the crit cap without the use of a Fatal Plate, so you may choose to leave it out for something like a trash plate that has a 3rd stat that’d be more useful.
3rd Stat Plate Options:
In order of power: Final Damage > Attack Power > Agility > Bear
As a Chaser you want to squeeze out a lot of damage, so offensive stats with your plates are what you should aim for.
Agility and Bear are interchangeable, however if you’re missing out on some crit, take Agility obviously.
As a Chaser you want to squeeze out a lot of damage, so offensive stats with your plates are what you should aim for.
Agility and Bear are interchangeable, however if you’re missing out on some crit, take Agility obviously.
Jades
Remember:
Armor can slot two Blue Jades.
Weapons can slot one Blue Jade, and one Red Jade
Rings can slot one Red Jade each.
Rings can slot one Red Jade each.
Necklaces and Earrings can each slot one Blue Jade.
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Armors:
Ideally you should go High grade Wind Jades, and High Grade Life Vitality Jades for your armors. There have been many people going Wind Jades and Bear Jades, but you can refer to this thread on why this might be a bad idea.
A worthy alternative would be High Grade Wind Jades with Vitality 3rd stat, and High Grade Strength Jades with Vitality 3rd stat, however I have no tested this yet, but you should be left with 450k health and around a 3-4k Increase, assuming +8 armors.
Armors:
Ideally you should go High grade Wind Jades, and High Grade Life Vitality Jades for your armors. There have been many people going Wind Jades and Bear Jades, but you can refer to this thread on why this might be a bad idea.
A worthy alternative would be High Grade Wind Jades with Vitality 3rd stat, and High Grade Strength Jades with Vitality 3rd stat, however I have no tested this yet, but you should be left with 450k health and around a 3-4k Increase, assuming +8 armors.
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Weapons:
Assuming you do not have Legendary Grade Weapons, you should get a High Grade Wind Jade, and High Grade Dark Attack Jade for Ravens, with Rippers obviously going for a High Grade Fire Attack Jade.
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Rings:
Again, use the elemental attack jade of your respective class for these.
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Necklace and Earring:
Here you can choose to increase your damage further by using Wind Jades, or get more survivability with Life Vitality Jades.
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Skill Jades
Skill jades are what replaces Suffix effects, in the new Jade System, we have 1 slot for each weapon, and armor piece. Weapon skill jades have a different slot shape then Armor skill jades, so you can only put Offensive Jades on Weapons, and Defensive jades on Armors.
Offensive Jades have a 10 second duration, and a 60 second cooldown, they can also stack, but only by one person at a time. You cannot, for example, have 5 people running Ghost Town Jades, and reduce 50% Dark Resist. You can however, run two Ghost town jades, and reduce 10% Dark Resist.
Defensive Jades have a 5 second duration, and a 30 second cooldown, they too can stack, able to heal you for 15-17k health when you get hit, which is a pretty sizeable amount. Note that in PvP, Defensive Jades will recover 157 mana per jade, instead of heal you.
In PvP, all Jades have the same cooldown and duration, but half the effect.
Bolded and Underlined Options are highly recommended ones.
Recommended options:
- Ghost Town Skill Jade: -5% Dark Resist
- Raider Skill Jade: -7% Physical defence
- Resistance Skill Jade: Recover 3588 Health, Increase Physical and Magical Defence by 10%
- Adamantium Skill Jade: Recover 3588 Health, Increase Physical Defence by 20%
- Swift Skill Jade: Recovery 3588, Increase Movement Speed by 10%
- Welton Hollow Skill Jade: -5% Fire Resist
- Raider Skill Jade: -7% Physical defence
- Resistance Skill Jade: Recover 3588 Health, Increase Physical and Magical Defence by 10%
- Adamantium Skill Jade: Recover 3588 Health, Increase Physical Defence by 20%
- Swift Skill Jade: Recovery 3588, Increase Movement Speed by 10%
I felt that the Jade that increases Magic Defence by 20% was unneeded, as Assassin Armor has high Magic Defence naturally.