Ripper Guide PvP/PvE Guide

| Thursday 4 December 2014
Ripper PVE Build
Assassin Skill Tree
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This would be the most efficient way to skill your Assassin branch.

Fan Of Edge: This skill is a must max, the board damage is Per Shuriken and it IS possible to get full hits, meaning all 6 stars hitting for a grand total of 2856% + 208788 damage.

Fake Log: Now some people might not like that I left it at level 2, but I really have not have a situation where a higher level was required.

Mind Conquer: This is for those who might not have enough gears to warrant level one. I personally left mine at one. Since the release of Bringers and the new nests giving out mana food and healing made mana regen not as important as before.

Everything else is as expected of a Base job tree.
Chaser Skill Tree (2 types)
I have two builds for Rippers, once includes applause, the other being Pure Ripper.
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With Lv16 applause
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Pure Ripper
While Applause build brings higher damage in PVE, some assassins will prefer a pure build.
Applause: Though we can’t increase it’s power with Elemental Attack, it’s still an extremely powerful skill with a quick cast. Learn how to get the double hit to maximize damage potential. Get a Damage plate for this.

Shift Blow: With the Ex version, the punches get a tiny bit slower, with one big one at the end. Remember that the majority of the damage is still in the punches before the big one. This is left at level 6 to make room for Applause. It still has quite decent damage. You do not need an Action speed plate for PvE, You can simply use the right-click cancel when you start charging up the big punch and get the same damage, for much less time consumed.
Flame Locust: Your Bread and Butter, at level 6, 11, and 16 the cooldown decreases by 2 seconds, bringing it down to 6 seconds. Use this on cooldown to maximize it’s damage. Remember that the majority of the damage is still in the first two kicks, and not the EX explosion.

Blade Runner: Taken at level 6 because I enjoy the skill, and the damage is not bad. If you find trouble landing it you can simply leave this at level 1 and get more points in Shift Blow or Mortal Blow.

Mortal Blow: I left this skill at 11, because I do not have a skill accessory for it. If you plan to get it, then take points away from Blade RunnerThe first hit of this skill has a 0.2 coefficient, with the slam being 0.8, You can choose to spam all three and get all the slams immediately, or move a bit and cast it again to get both hits. It still bursts very hard either way.

Izuna Drop: Signature skill of Rippers. Extremely high damage, part of your Fade combo. Landing this is very important to your DPS. Get a Damage plate for this.

Crippling Punisher: Underwhelming ultimate, if you can get a full cast of this then the damage is still on par withThe End. I use it mostly when Izuna Drop and Artful Chaser are on cooldown, as a continuous DPS skill. The Action speed is useful. Pressing right click while this buff is on will give you a high speed dash that has Invincibility frames.

Fade: A massive steroid, it’s cooldown is the same as Artful Chaser so cast it every time beforehand to achieve a massive burst.

Receive EdgeA useful extra aerial evade.

Illusion Step: Activated by pressing the spacebar while tumbling. A useful iframe extender. Left at level 1.

Burning Coal: Your “Oh-****” Button, very useful for when you’re caught casting skills and need a quick iframe. Level one will suffice.

Access Chain: Mobility skill, level 1 is enough.

Dedicate Crow: This is your party skill. It works exactly like a Dancer’s Ecstatic Dance Part 2 but in reverse; When the boss is 100% health, your entire party will get 60% increased damage. The buffed damage decreases the lower health the boss is, and stops giving extra damage completely when the boss is at 30% health.
Ripper Skill Tree
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Finally, the Ripper Branch!

Arsonist: This wonderful buff increases your fire attack by 20%, and fire resist by 30%. Get a Cooldown Reduction Plate for this. Getting cooldown reduction instead of duration increase will give you 100% uptime on the buff.

Artful Chaser: This skill is so devastating. It is ridiculous how strong it is. The drawback is it’s long casting time. Make sure to use this when you’re under Fade for maximum damage. Get an Action Speed Plate for this.
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Ripper PVP Build
Assassin Skill Tree
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Same as Raven PVP Build for explanations but I’ll paste the same info here in case some of you simply skipped to this section.
Piercing Star: I have this at level 11 for the triple cast CTC, near infinite horizontal range and can stagger when you land it, follow it up with another star and you got yourself a knockdown that you can initiate on!

Fan of Edge: Decidedly less useful than in PvE, as the only time you can ever get full hits is if a Mercernary decides to stand still with Iron Skin while you stand right on top of them to cast it.

Triple Edge: A good skill to delay wake attacks, and follow up on knockdowns by Piercing star as you advance forward.

Shadow Hand: A good alternative for initiating from range, it actually has longer range than Piercing star, it has the same SA breaking capabilities as Spirit Blow from Kalis, or Circle Break from Warriors.

Evades are all maxed as per usual for a PvP build, and Mana regen for comp on and ladder.
Chaser Skill Tree
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Illusion Step: Left at level 1 because cooldown does not decrease per level.

Fade: Not taken as it’s not needed, and the time you get sneaking is not worth the extra damage you take from wide AoE abilities. If you want to grab it, you can take it at level 1. It’s not worth maxing.

Shift Blow: Extremely high SA break, and very good damage if you know how to land all the hits last hit has more SA break than an individual hit, so you can cancel it for a quick cancel if you’re sure you can break the enemy SA using it. For example against Illusion Strike, you can cancel it quick before they turn towards you and break yours.

Flame Locust: Left at level 1 because cooldown does not decrease at every damage spike, and damage is not that great. Still a very strong skill for combo chaining.

Blade Runner: A really good skill in PvP, knocks up the opponent after flinching them, near instant cast, very hard to react to, with the EX version it has a secondary explosion that can recatch an opponent if they Aerial Evade incorrectly. You can take this to level 11 if you choose to leave Rain Drop at level 1.

Mortal Blow: Level 11 for the CTC, damage is very high and has high combo chaining potential.

Applause: Taken because its still a very strong skill, allowing you ranged SA break and it has very quick cast, left at 11 for the Damage spike. You can choose to take this to 16 if you choose to leave Rain Drop at level 1.

RakeLeft at level 1 because it’s good for burst and for recatching running opponents.

PunishmentAt 11, because the damage is still high, and you would use it often for a ranged catch.

Izuna Drop: Your signature skill, note that the EX version has a bigger explosion, so the opponent will bounce quite abit higher than the non-ex version, enough time for you to buff Crippling Punisher immediately afterwards and continue chaining with all hits of it.
Ripper Skill Tree
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Arsonist: I leave it at level 1 because I find 10% extra fire to be negligible except in very specific cases.

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